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KENO GLOSSARY - Page 2


Cage - An old type of wire cage that held keno balls. Most cages have been replaced by plastic hoppers. Also used to rever to the employees-only area where keno workers operate.

Call - The actual act of calling the keno numbers, usually over an intercom. Performed by an casino employee.

Caller - The casino employee who calls out the numbers during the keno game.

Catch - A number marked on a ticket is said to be a catch when it is called during the keno game.

Catch-All - A keno game that requires you to catch all of the numbers you have marked on your ticket.

Catch-Zero - A keno game that requires you to catch none of the numbers you have marked on your ticket.

Close - The time when no keno tickets will be written by the casino. Normally just before the draw until just after the draw.

Combination Ticket - A single ticket with several different keno wagers on it.

Computer Ticket - A keno ticket generated by a computer.

Conditioning - The "terms" of the wager. Normally written on the ticket. Generally refers to wagers other than straight ticket plays.

Crayon - Used by a keno player to mark numbers on a ticket. Similar to a child's crayon, but usually black.

Deuce - Two keno spots grouped together.

Draw - The 20 numbers drawn for each keno game are collectively called "the draw".

Draw Sheet - A sheet available from the keno counter which shows the numbers drawn from the previous game. Has holes punched in it to facilitate checking your tickets.

Edge Ticket - A ticket with the 32 numbers marked that make up the outer edge of the ticket.

Enhanced Payoff - A greater payoff received by playing a combination of games on a single ticket. Pays more than would have been received if the games had been played on individual tickets.

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